Godythm Game- Devlog 2


After getting stuck trying to figure out how to get the user input to line up with the beat, I ended up following a very thorough tutorial on YouTube on how to make a rhythm game in Godot specifically. What was surprising to me was how I felt like I actually understood the logic when I was copying the code, and it was great to learn from what this developer had already done. They used collision with moving notes and had a way of incrementing the score based on accuracy of the players timing. It also included a way to implement lanes with diferent inputs, like in classic guitar hero. This framework provided to me has set a good foundation, and it's nice that it's set up so I can basically put any song in as long as I know the BPM and measures/time signature- which as I'm making the music myself, is not an issue.

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