Physics Game- Postmortem


Making this physics game was a really cool way to learn more about, well, physics. Especially how it applies to games and how learning how to manipulate elements of it can make you really powerful as a game developer. I learned about the minute differences between Godot's Physics Body nodes, like how you should use animatable bodies for elements that will be moved through code or animation, and rigid bodies for bodies moved exclusively through physics. This is invaluable information that will help me in the future. Especially working in Godot 3D was super helpful for what will eventually be my capstone. I ended up framing the game as a mechanics test for my capstone- it doesn't necessarily mean I'll end up using anything I did for this specific assignment, but I guess we'll see. 

My favorite part of the development, however, was watching my classmate play the game. One thing I've definitely lacked over the semester was the skill of seeking out feedback relentlessly. Watching him play I noticed so many little things about what was intuitive in the game, what wasn't, and what I should keep in mind for another time. It has reminded me that throughout my capstone's development I really should hammer in on playtesting.

That's about it for the post mortem!

Files

DH_Mechanic_Test.zip 65 MB
1 day ago

Get Physics Game- DH Mechanic Test

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