Physics Game- Devlog 2
Using what I've learned with block pushing in Godot 2D via force and impulse, I managed to accomplish a few things in Godot 3D. First thing was picking up and throwing objects. After getting a basic first-person character controller working, I imported a 3D scan of my coffee from Tims to be the throwable object. After struggling to get it working myself, I decided to look into a tutorial for it on the condition that I meticulously go through the code and understand how it works, which I did. This way I learned even more about game engine physics.
With what I learned from that experience, I also implemented a grapple mechanic which was super fun to get working. The player can grapple from animatable bodies defined as grapples through a group. It's pretty jank with how the player's position snaps to the grapples but its decently smooth enough for the purpose of this game assignment.
That's about it! Anything else I will talk about in the post-mortem.
Get Physics Game- DH Mechanic Test
Physics Game- DH Mechanic Test
a game about... physics
| Status | In development |
| Author | Ellimity |
| Genre | Platformer |
More posts
- Physics Game- Postmortem1 day ago
- Physics Game- Devlog 115 days ago
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