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Devlog
Map Rework- Devlog #010
March 31, 2026
by
Ellimity
This week I ended up remapping / reworking the level in photoshop- and I've started to work on implementing the changes in engine. The main changes are meant to extend the level a bit and also showcas...
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Boss Animations and Cutscene- Devlog #009
March 24, 2026
by
Ellimity
Here's an update on the boss! I added a placeholder cutscene, and using signals in Godot I managed to get the animation swaps somewhat working on the attacks. The only issue is the 8 directional sprit...
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Boss and Lightin- Devlog #008
March 17, 2026
by
Ellimity
We made a lot of progress this week on art. I specifically worked the most on the boss character sprite and animations! As you can see in the video the boss run/idle is working with the directional sp...
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Starting on Art- Devlog #008
March 10, 2026
by
Ellimity
1
We have a ton of updates to talk about! 1. Initial playtest a couple days ago went really bad, but that is a good thing. The main issues were clarity in terms of art, the temporary programmer art made...
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Grand Turismo- Devlog #007
March 03, 2026
by
Ellimity
My reading week update is pretty minimal but I'm proud I was able to pick up the game over the break. I set up a few things- the start of a mini boss room, changed the textures of the block out, and t...
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A Small Update -Devlog #006
February 18, 2026
by
Ellimity
Not a ton to update this week. I went through and drew out a detailed plan for the dungeon: It has a critical path, enemy locations, breakables and some of the puzzles I'll include. Now I need to focu...
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Level designing- Devlog #005
February 11, 2026
by
Ellimity
Here's a big update/general pivot in direction. I went all in on blocking out a fun dungeon level for the player to interact with. It's been going pretty well, and I've done a ton of fun art experimen...
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Waffling- Devlog #004
January 27, 2026
by
Ellimity
New test: I worked a ton this week (30 hrs tracked, and that's focused work) and I'm super proud of the momentum I've built. I actually have set a silent goal. I wanted to get an ugly, rough/no art ve...
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Things happening- Devlog #003
January 24, 2026
by
Ellimity
Did a lot of work the past three days! Here is the current state of the game: You can see I've replaced the T-Pose model with the Mesh2Motion rig for now. The animations are blending, and not blending...
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Avoiding the 3 Week Crash- Devlog #002
January 20, 2026
by
Ellimity
Week 3 has just begun. Including reading week, and this week, there is about three months, 12 weeks until Level Up Student Showcase. Our professor told us this point can be a crash point for a lot of...
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It began (3 months ago) Devlog #001
December 06, 2025
by
Ellimity
I'm struggling to find the words to begin this devlog post. To be honest, a TLDR of the last 3 months would probably be sufficient. > Semester begins; I start seriously brainstorming capstone ideas af...
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