It began (3 months ago) Devlog #001


I'm struggling to find the words to begin this devlog post. To be honest, a TLDR of the last 3 months would probably be sufficient.

> Semester begins; I start seriously brainstorming capstone ideas after waffling all summer

> I come up with Dungeon Highschool, a way over scoped 3D game


> I end up pitching the game around week 5 as a 2D turn-based action RPG with a single level (still way over scoped)



> I have big plans for reading week (week 7) to prototype the game, that end up falling through due to my own overthinking

> Around week 11 realize all the overthinking was a complete time waster

> Finally locks in and reworks the idea to be within scope, taking us up to present

When I reflect on the last three months in simple terms like this, it definitely feels like a huge lesson. Here's the biggest one I learned. You cannot THINK yourself into better ideas. The initial spark is a great way to start, but if you don't literally WORK on the idea then it just won't come to life. What's the saying I heard recently- your ideas don't work because you don't. Now that the motivational quotes are out of the way... where am I at with this project?


Here's my latest mechanics playground where I was testing some UI. I have a test boss character walking/flying around in a single rough idle state. The player can punch and also shoot bullets. Both do damage to the boss. I should probably give context to what DH is actually about.

Basically, to tighten up the scope as much as possible I've reduced the game content to a single boss fight (for now). All the mechanics of the game will be built around fighting the boss, who in the story is your ultimate rival. They also have massive dragon wings. 


And yeah, if it wasn't clear it takes place in a fantasy high school, specifically this big room you see in the video is going to be the cafeteria or the school gym, and it'll be staged like a school dance for cooler theming!

The games design pillars are basically finalized, and they are:

Pillars

As of the day before yesterday I've wrapped up all my assignments for this semester, minus the pitch of this project. After that I will be able to share what I have in mind for the game's mechanics! 

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